CityScrabble is based on an older project, MuseumScrabble, which was built for the PocketPc platform using RFID tags. We wanted for some time to relaunch the game for Android devices. The Athens Plaython festival gave as a first class incentive to do that. For CityScrabble collaborated Christos Sintoris (programming and graphics) and Io Papadimitriou (content design and production). Nikoleta Yiannoutsou gave precious insight during the set up of the initial concept. Earlier, two students contributed as part of their theses, Diego Rodriguez Puerto who undertook the first attempt at an Android implementation, and Marco Munoz, both from the University of Valladolid.
Christos Sintoris is a PhD candidate and researcher at the Human-Computer Interaction Group at the University of Patras. He is researching mobile-user interaction and especially pervasive computing games. In this regard, he has actively designed and built location-based mobile multiplayer games such as MuseumScrabble, for the visitors of a historical museum and Invisible City: Rebels vs Spies, a game for a city center. His interests revolve around ways to design and evaluate such games.
Io Papadimitriou works as an ICT teacher in a private kindergarten and primary school. She graduated from the University of Patras in 2002 with a degree in Early Childhood Education. In 2006 she received an MSc in Didactics of Science, Curriculum, Evaluation and ICT in Education from the University of Patras. Her research areas include educational technology, computer supported collaborative learning (CSCL), mobile learning, museum education and game-based learning.
Nikoleta Yiannoutsou is a postdoc researcher at the HCI Group at the University of Patras. She has been involved in the design of digital games with a special focus on mobile games, aiming to support learning in Schools and Museums. She is also interested in city games facilitated by mobile devices and in providing gamers with tools that can change, modify and create their own games.